Hiya, im gavin:
- im in school for game design at Bradley University, i really enjoy focusing on mechanics and solving balance issues.
- i have many inspirations for my design philosophy, notable titles including League of Legends, Deus Ex, Halo series, metro series, etc. ive played tons of stuff, and just love dissecting games.
- in class ive worked and developed on 6 + games, some of which like TerraFarming being entered into the CSGC Physical Games contest (3rd Place). The games made were of a variety of genres including platformer (Brynhildr), parkour-puzzle platformers (V017AGE) card games such as PokerFace, and other small challenges.
-ive playtested and participated in various focus groups for various companies as per the Good Gamer Group.
-if you want some more insight into how i approach design, i recommend looking into the dev logs of V017AGE and just generally reading the info on my various projects.
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PokerFace: https://boardgamegeek.com/thread/2820247/wip-pokerface-2022-hand-game-contest-co...
In PokerFace, I added various mechanics such as allowing players who have "lost" to come back into the game via calling a 1-time bluff where if they fail, they are permanently excluded. Overall, I was tasked with handling player inclusion. One thing I disliked about many party card games was how if you lose, you are excluded from play and have little to really care about when out of the game. I decided that such a mechanic would help entertain players and allow for really fun, interesting "AHA" moments even when "out"